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Using Gaming to Save the World

14 Pages 3403 Words May 2020

eration.
3. Young minds should only be exposed to screens for an hour a day in order to reap the positive effects and block the negative effects.
IX.
A. Video games can blur the lines between reality and fiction.
1. Some say that video games can blur the lines and cause violence and bullying but this was already debunked in a university study conducted by the No Bullying Company
X. A. Conclusion
Using Gaming to Save the World
Scientists and people, including some paranoid parents, often perpetuate the notion that video games have a negative effect people. Many are of the opinion that this activity can actually rewire brains. They are convinced that video games stunt social skills and ruin any chance of video game fans making friends and talking to people normally. Research shows that people who play video games develop skills that make them more likely to be successful in life and better able to contribute in a positive way to the world around them.
Jane McGonigal said in a Ted Talk that we, as humans invest three billion hours pe...

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